Ok so the qq fest about gear.
First thing the PvP gear changes that the BC introduced are GOOD. The fact of the matter is in most cases (WSG with pve gear aside) a PvP player in warlord blue will wreck house on a 5 man blues geared pve player. Sure his dps wont match up but he will kill the pve player. Someone decked out in Season 1 pieces will drop someone in kara gear.
PVP gear is now good for pvp and pve gear won't give you an automatic ticket to the top of the arena ladder. Now some pve gear will help mixed in with good sta and resilience pieces but someone in T6 is not going to win every arena match they play. I've seen this from my own example. (look up Droggo, Taley and Trillian from manno we beat them in 3's 4/5 games we've played them).
The issues I'm going to point out are minor ones but they need to be looked at.
First the DPS scaling 60-70 of hunter vs dps casters. At 60 decently geared casters would have 400 or so spell dmg in a BG. At 60 I pvpd as 0/41/10 and has 1308 RAP after the agility nerf. Now at 70 casters in arena have anywhere from 800 (mages) to 1000 (demo locks) spell dmg where as I have 1700 AP rougly. Casters got a but load more base DMG. Now sure at 60 hunters were a bit unbalanced in pvp but really the aimed shot changes fixed this and the trinket dispell fest on freezing traps locked it in. I think hunters need a slight boost in dps stats to be more represented. Its very hard for us to establish range in arena which is good. We should be more punishing when we do get range. Nothing drastic but a 3-4 pieces of arena gear hunter should be at around 1900AP and pvp blues should be at around 1700. Make this boost with a mix of agility to allow our crit to scale more as well.
The biggest problem however is longevity. Our mana pools are embarrassing at around 6k, 7k if the hunter class is being designed to be an outlast then burst dps class we need better ways to regen mana or bigger pools to avoid too much mana burning. In pve gear we are given mana per five. This should be added to pvp gear. FD+drinking is a nice strategy but an alert team can keep you in combat easily.
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